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  m_Name: Tooltip
  m_EditorClassIdentifier: 
  nameId: Tooltip
  nameString: Tooltip
  description: "Show a Tooltip to give the player some extra information\nIt follows
    the mouse and has edge detection so it's always readable.\n\nJust call the static
    function TooltipUI.Show();\n\nThis class also has auto-initalization, meaning
    you can either place it in the scene by default, \r\nor when you call a function
    it will spawn the prefab from the Resources folder.\n\nJust make sure the prefab
    is named exactly \"TooltipUI\" and is placed on a \nfolder named exactly \"Resources\",
    otherwise it won't work."
  tags: UI, Utility
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  tutorialVideoYouTubeVideo:
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    title: Dynamic Tooltip in Unity! (Resizable, Follows Mouse, Edge Detection)
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